About DPG

The 4th Workshop on Design Patterns in Games (DPG 2015) is a one-day event, co-located with the Foundations of Digital Games 2015 conference. The workshop focuses on advancing design patterns as a means to formally describe a solution to a game design problem.

Design pattern approaches have long been used in diverse fields such as architecture, software engineering, and interaction design. With the emergence of game scholarship, there has been interest in applying design patterns to aspects of game design. There are many potential benefits to design pattern approaches, including generation of frameworks for teaching and communicating about game design and practical usage in brainstorming ideas and tuning designs. Furthermore, deeper understanding of the patterns implicit in their games can help designers explore previously unused ideas and expectations of player behavior.

The proceedings of the First Workshop are available in the ACM Digital Library.

The proceedings of the Second Workshop are available in the FDG 2013 Workshop homepage.

The proceedings of the Third Workshop are available in the FDG 2014 Workshop homepage.

Important Dates

  • Paper submission: 12 April, 2015 20 April, 2015 (Midnight, UTC-11)
  • Notification to authors: 4 May, 2015 10 May, 2015
  • Camera Ready: 18 May, 2015 10 June, 2015
  • Workshop held: 25 June, 2015


The Design Patterns in Games workshop is co-located with FDG 2015 in Asilomar Conference Grounds in Pacific Grove, CA, USA. The workshop will be held concurrent with the main conference.


For more information, contact Steve Dahlskog, steve.dahlskog /at/ mah /dot/ se or Aida Azadegan, aida.azadegan /at/ gmail /dot/ com